MANUEL RODRÍGUEZ MATESANZ
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Contact Me

Check my work!

 Hello! 

I am a software development engineer from Madrid, Spain, who really loves videogames and software development. I learn fast and love to do cool stuff like mobile apps, games and PC software. 

Nowadays I work as a Software Engineer in Bioengineering and Telemedicine at GBT-UPM creating a Surgery Simulator but I'd like to be a professional game developer. For now, I create games, homebrews and some hacking stuff
on my own. I'm creating my own engine. 

I like to paint in my free time. Check the art section to check some!

Some of my projects.

I am here to present you some of my projects. Even the ones I am currently working on.
As a indie dev, I mostly develop free stuff and release it on my gitHub.

Some of my tools

Right below, you can find some games I made, but I also make tools.

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PHOENIX DIALOGUE SYSTEM

My first asset in Unity Store is 
Phoenix Dialogue System : A node-based dialogue system with auto-localization support that can be used for creating almost any type of dialogue in a few minutes for any Render Pipeline. You can check here an example about how to replicate Pokémon Let's Go dialogue bubbles step by step in less than 10 minutes. Then, the dialogue designer just would have to create the nodes for the dialogues and trigger them from code. 

It also brings some added tools such as:

- Runtime screenshot taker
- Auto-Localization with XML, JSON and CSV parsing.
- Custom Event Management
- Common Singleton pattern creator
- Custom Audio Management
- Icons on hierarchy
- Game Events
- Cross-Platform input
- Object pooling
- Serialized Dictionaries
- Custom variable storage for usage in dialogues
- Support for multiple assets like play maker
- Full customization support

Some of my own projects made in Unity:

Click on each section for displaying the projects.

UNITY PROJECTS

Pokémon Lets Go Unity

Pokémon Lets Go Unity (PLGU) is a game made in Unity Engine (C#). It has lots of brand new features that were not present in the original game from Game Freak such as:
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- Rendering options
- Upscaled textures for HQ Graphics
- All monsters (From gen 1 to 8)
- All mechanics (From gen 1 to 8)
- Fakemon (I have a 130 designed fakemon with some of them already included in the game)
- Game Boy emulator where you can play GB, GBC and GBA ROMs (not included with the game). There is an extra for this where Pokémon Blue, Red or Yellow ".SAV" file can add Pokémon and items to Lets Go Unity save file data.
- Minigames: Slot machines, Voltorb Flip, Pikachu Surfing minigame(Pokémon Yellow's Pikachu with Surf is needed), Pikachu Music Run...
- Fishing Minigame (if the option is toggled) similar to PokéPark Fishing Rally DS.
- Some extra events like Giovanni story and Armored Mewtwo related to Psinergy (MegaEvolution and Shadow Mewtwo).
- Pokémon Snap mini-game.
- Mystery Gifts

Portal Unity

Portal Unity is a demo made in Unity Engine with C# where I replicate Valve's Portal mechanics such as recursive portals in Universal Render Pipeline or pass through those.

This demos is optimized for running at 60 FPS on Nintendo Switch with 5 portal recursions per portal.


Ponganoid

Game made without code, just visual scripting with Bolt!

​Check it at ich.io

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New Pokémon Snap Unity

Remaster of the Pokémon Snap Unity: HD Edition with Universal Render Pipeline
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Pokémon Snap Unity: HD Edition

Pokémon Snap is a game that can't be emulated properly so I remade the game from scratch in Unity (C#) with HD models.
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Game Boy, Game Boy Advance, NES, SNES Emulators

I challenged myself to check if I could make a C# emulator that could play Game Boy ROMS and yeah, it worked!

Black Hole Titan:

Black Hole Titan (BHT) is a turn-based game which gameplay generates a procedural comic from player's decisions made in Unity (C#).

I was one of the developers.

BHT participated in the PlayStation Talents 2017.

You can check a demo here: Itch.io
Can't Pass Away:

A first person horror game I am making in Unity Engine 3D (C#)

It has Oculus and HTC Vive support (VR).


You can check an alpha build here.
Coco Flip

Game made in Unity Engine with C# for Android, PC and WebGL.

Check it at Itch.io or Google Play

Planetoom!

Game made in Unity Engine with C# for mobile devices where you need to explode as many planets as you can!

​Check it at Google Play
Youtube Player and Ripper C#

Youtube Player and video+audio downloader in Unity Engine with C#

Azeris Unmasked:

A small demo I made in Unity3D (C#).


​Homebrew And small javascript games
I also make homebrews for 3DS, Wii U and Switch.

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Flappy Bird NX:

Flappy Bird NX is a Flappy Bird clone for Nintendo Switch made in C++ with images rendered with SDL2.

You can check more info here​.
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Arkanoid NX

Arkanoid clone made in C++ with SDL2 rendering.

You can check more info at GBATemp.

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T-Rekt NX:

T-Rekt NX is a game for Nintendo Switch made in C++ with images rendered with SDL2.

You can check more info here​.

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Anim3DS:

Anim3DS is a Spanish anime player for New 3DS.

It is made in C++.

You can download it here.

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T-Rekt 3D:

T-Rekt 3D is a game with Stereoscopic 3D made in C++.

You can check the info page here.
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Evolution Sav3D Me:

Evolution Sav3D Me is a game with Stereoscopic 3D made in C++.

You can check the info page here.
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Speaking is Hard 3D:

Speaking is Hard 3D is a game with Stereoscopic 3D made in C++.

You can check the info here.
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Bumblebug:

In the videogame development degree we had to make Javascript games.

Bumblebug is a group of games done quick made in Javascript.


You can check the games here: Itch.io
Game jams with unity engine
Crabiator:

For the Talentum Game Jam 2.0 I made Crabiator, a party game where from  2 to 4 players can join and play together. Each player controls a crab with a knife and has to cut the other player's lefs. 

It is made in Unity Engine with C#.
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You can check the game at: Itch.io
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Street Isolation:

A game about evading confinement during a pandemic, and its consequences.

Made for the Game Jam On 2020: ​https://ludusestars.itch.io/street-isolation
Into the Shadows:

For the Game Makers ToolKit Jam I made a proof of concept of a puzzle game where you need to solve puzzles with light and shadows. 

It is made in Unity Engine with C#.
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You can check the game at: Itch.io
 The Legend of Lilyth


Game made in Unity Engine 3D (C#) for Brackeys Game Jam where the player must sing to enchant Travellers into the cave of no return and survive as long as possible playing as a Banshee.

​You can download the game from itch.io.

 
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Clash of Poets VR
Game made in Unity Engine and Oculus SDK where you battle AI and players in a virtual reality word- duel. Select the best words of well-known spanish poems and defeat your oponents.

You can download it from itch.io
Inside The Monster:

A small game I made for MSI Game Jam in Unity 2D (C#).

You can check an old build here: Download

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Computer graphics 
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Ray Tracer made in C++ and OpenGL for my Computer Graphics studies.

​You can download it from my public repository.
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Toon Shading made in GLSL and Javascript with Synthclipse.

Only Vertex and Fragment Shaders.

​You can download it from my public repository.
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My Own 3D Render Engine in C++ with openGL and GLSL.

Now it's set up for rendering Cross-hatching shaders.

You can check it out on my github
Perlin noise and tesselation in OpenGL for creating a water shader
Simulation AND RESEARCH
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MIS-SIM:

Nowadays I work as a researcher in bioingenieering and telemedicine at GBT-UPM creating a Minimally Invasive Surgery Simulator (MIS-SIM) to train surgery students.

MIS-SIM also has a task editor where the surgeons can create personal tasks with any object. It is multilanguage and has online features for evaluating metrics made by surgery students.

Check the project at the official web: missim-project.gbt.tfo.upm.es/
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Laparoscopy Simulation

Real training simulation of laparoscopy training exercises in Virtual Reality made in Unity Engine and HTC Vive Pro.
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Eye Tracking shooter
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Eye tracking demo made with Unity Engine and Tobii Eye Tracking for the Polythecnical University demos.
EMG Signal + Softbody simulation
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Softbody simulation with external forces applied by EMG signal analysis (with Arduino) in Unity Engine.
GAMES DONE QUICK - GAMES CREATED IN 2 HOURS OR LESS
Pikachu Music Run:

Pokémon Gold Spaceworld 1997 Demo Minigame recreation in Unity 2018 (C#).


Pokémon Slot Machine:

Pokémon Slot Machine Minigame recreation in Unity 2018 (C#).

Check the game online on itch.io or the source code on GitHub
Mobile games
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Wabbit Season:

Bear, Wolf, Lion or Crocodile, choose your favourite character and skin and defeat the other players or AI, eating as many bunnies as possible.

Play the classic Tabletop Game "Hungry hungry hippos" once more as a local multiplayer and have fun with your friends as you laugh with this hilarious and crazy version!

Features:
4 vs 4 Local Multiplayer Game
Unlockable Content
Good looking Graphics
Fun Sound Effects
Cute Bunnies
Furry Animals


https://play.google.com/store/apps/details?id=com.VirtualPhenix.WabbitSeason
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Flimpy:

Beat the music with your phone and follow the rhythm with the motion controls matching the positions:

UP, DOWN, LEFT, RIGHT, SELFIE AND FLIMPY!!!

The music gets faster and your skills will be tested

Do you have what it takes to call yourself a Legendary "Flimper"?

Features:
• Motion Controlled Game
• Unlockable Content:
• Smartphone 3D models traversing mobile history
• Moving and Statics Backgrounds
• Intense soundtracks

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https://play.google.com/store/apps/details?id=com.VirtualPhenix.Flimpy&hl=es
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Picture Monsters: 

Collect data from all the picture monsters in the world by taking pictures with your mobile camera. The game will calculate the average color of the picture and unlock an element. You will get a random monster of that element.

Using QR features, you can share monsters with your friends!

Will you get them all?


RPG MAker XP and ruby
Pokémon Crimson March

Pokémon Crimson March is a Pokémon fan-made game made in Ruby + RPG Maker XP. 
This game is about the great war before Pokémon Red, Blue, and Yellow games, where all the regions joined to defeat "The Pokémon Nation". It has custom graphics, story, interfaces and UX with 3 levels of difficulty and multilanguage support. It is PC (Windows)-Only. It is NOT a hackrom but a brand new game.

Wanna see more info about the fakedex? check it here 


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