Check my work! Hello!
I am a software development engineer from Madrid, Spain, who really loves videogames and software development. I learn fast and love to do cool stuff like mobile apps, games and PC software. Nowadays I work as a Software Engineer in Bioengineering and Telemedicine at GBT-UPM creating a Surgery Simulator but I'd like to be a professional game developer. For now, I create games, homebrews and some hacking stuff on my own. I'm creating my own engine. I like to paint in my free time. Check the art section to check some! |
Some of my projects.
I am here to present you some of my projects. Even the ones I am currently working on.
As a indie dev, I mostly develop free stuff and release it on my gitHub.
As a indie dev, I mostly develop free stuff and release it on my gitHub.
Some of my tools
Right below, you can find some games I made, but I also make tools.
|
PHOENIX DIALOGUE SYSTEM
My first asset in Unity Store is Phoenix Dialogue System : A node-based dialogue system with auto-localization support that can be used for creating almost any type of dialogue in a few minutes for any Render Pipeline. You can check here an example about how to replicate Pokémon Let's Go dialogue bubbles step by step in less than 10 minutes. Then, the dialogue designer just would have to create the nodes for the dialogues and trigger them from code. It also brings some added tools such as: - Runtime screenshot taker - Auto-Localization with XML, JSON and CSV parsing. - Custom Event Management - Common Singleton pattern creator - Custom Audio Management - Icons on hierarchy - Game Events - Cross-Platform input - Object pooling - Serialized Dictionaries - Custom variable storage for usage in dialogues - Support for multiple assets like play maker - Full customization support |
Some of my own projects made in Unity:
Click on each section for displaying the projects.
UNITY PROJECTS
|
Pokémon Lets Go Unity
Pokémon Lets Go Unity (PLGU) is a game made in Unity Engine (C#). It has lots of brand new features that were not present in the original game from Game Freak such as: - Rendering options - Upscaled textures for HQ Graphics - All monsters (From gen 1 to 8) - All mechanics (From gen 1 to 8) - Fakemon (I have a 130 designed fakemon with some of them already included in the game) - Game Boy emulator where you can play GB, GBC and GBA ROMs (not included with the game). There is an extra for this where Pokémon Blue, Red or Yellow ".SAV" file can add Pokémon and items to Lets Go Unity save file data. - Minigames: Slot machines, Voltorb Flip, Pikachu Surfing minigame(Pokémon Yellow's Pikachu with Surf is needed), Pikachu Music Run... - Fishing Minigame (if the option is toggled) similar to PokéPark Fishing Rally DS. - Some extra events like Giovanni story and Armored Mewtwo related to Psinergy (MegaEvolution and Shadow Mewtwo). - Pokémon Snap mini-game. - Mystery Gifts |
|
Portal Unity
Portal Unity is a demo made in Unity Engine with C# where I replicate Valve's Portal mechanics such as recursive portals in Universal Render Pipeline or pass through those. This demos is optimized for running at 60 FPS on Nintendo Switch with 5 portal recursions per portal. |
|
|
|
Pokémon Snap Unity: HD Edition
Pokémon Snap is a game that can't be emulated properly so I remade the game from scratch in Unity (C#) with HD models. |
|
Game Boy, Game Boy Advance, NES, SNES Emulators
I challenged myself to check if I could make a C# emulator that could play Game Boy ROMS and yeah, it worked! |
|
Black Hole Titan:
Black Hole Titan (BHT) is a turn-based game which gameplay generates a procedural comic from player's decisions made in Unity (C#). I was one of the developers. BHT participated in the PlayStation Talents 2017. You can check a demo here: Itch.io |
|
Can't Pass Away:
A first person horror game I am making in Unity Engine 3D (C#) It has Oculus and HTC Vive support (VR). You can check an alpha build here. |
|
Coco Flip
Game made in Unity Engine with C# for Android, PC and WebGL. Check it at Itch.io or Google Play |
|
Planetoom!
Game made in Unity Engine with C# for mobile devices where you need to explode as many planets as you can! Check it at Google Play |
|
Youtube Player and Ripper C#
Youtube Player and video+audio downloader in Unity Engine with C# |
|
Azeris Unmasked:
A small demo I made in Unity3D (C#). |
Homebrew And small javascript games
I also make homebrews for 3DS, Wii U and Switch.
Flappy Bird NX:
Flappy Bird NX is a Flappy Bird clone for Nintendo Switch made in C++ with images rendered with SDL2. You can check more info here. |
T-Rekt NX:
T-Rekt NX is a game for Nintendo Switch made in C++ with images rendered with SDL2. You can check more info here. |
Evolution Sav3D Me:
Evolution Sav3D Me is a game with Stereoscopic 3D made in C++. You can check the info page here. |
Speaking is Hard 3D:
Speaking is Hard 3D is a game with Stereoscopic 3D made in C++. You can check the info here. |
Bumblebug:
In the videogame development degree we had to make Javascript games. Bumblebug is a group of games done quick made in Javascript. You can check the games here: Itch.io |
Game jams with unity engine
|
Crabiator:
For the Talentum Game Jam 2.0 I made Crabiator, a party game where from 2 to 4 players can join and play together. Each player controls a crab with a knife and has to cut the other player's lefs. It is made in Unity Engine with C#. You can check the game at: Itch.io |
Street Isolation:
A game about evading confinement during a pandemic, and its consequences. Made for the Game Jam On 2020: https://ludusestars.itch.io/street-isolation |
|
Into the Shadows:
For the Game Makers ToolKit Jam I made a proof of concept of a puzzle game where you need to solve puzzles with light and shadows. It is made in Unity Engine with C#. You can check the game at: Itch.io |
|
The Legend of Lilyth
Game made in Unity Engine 3D (C#) for Brackeys Game Jam where the player must sing to enchant Travellers into the cave of no return and survive as long as possible playing as a Banshee. You can download the game from itch.io. |
Clash of Poets VR
Game made in Unity Engine and Oculus SDK where you battle AI and players in a virtual reality word- duel. Select the best words of well-known spanish poems and defeat your oponents. You can download it from itch.io |
|
Inside The Monster:
A small game I made for MSI Game Jam in Unity 2D (C#). You can check an old build here: Download |
Computer graphics
Ray Tracer made in C++ and OpenGL for my Computer Graphics studies.
You can download it from my public repository. |
Toon Shading made in GLSL and Javascript with Synthclipse.
Only Vertex and Fragment Shaders. You can download it from my public repository. |
My Own 3D Render Engine in C++ with openGL and GLSL. Now it's set up for rendering Cross-hatching shaders. You can check it out on my github |
|
Perlin noise and tesselation in OpenGL for creating a water shader
|
Simulation AND RESEARCH
MIS-SIM:
Nowadays I work as a researcher in bioingenieering and telemedicine at GBT-UPM creating a Minimally Invasive Surgery Simulator (MIS-SIM) to train surgery students. MIS-SIM also has a task editor where the surgeons can create personal tasks with any object. It is multilanguage and has online features for evaluating metrics made by surgery students. Check the project at the official web: missim-project.gbt.tfo.upm.es/ |
|
EMG Signal + Softbody simulation
Softbody simulation with external forces applied by EMG signal analysis (with Arduino) in Unity Engine. |
GAMES DONE QUICK - GAMES CREATED IN 2 HOURS OR LESS
Mobile games
Wabbit Season:
Bear, Wolf, Lion or Crocodile, choose your favourite character and skin and defeat the other players or AI, eating as many bunnies as possible. Play the classic Tabletop Game "Hungry hungry hippos" once more as a local multiplayer and have fun with your friends as you laugh with this hilarious and crazy version! Features: 4 vs 4 Local Multiplayer Game Unlockable Content Good looking Graphics Fun Sound Effects Cute Bunnies Furry Animals https://play.google.com/store/apps/details?id=com.VirtualPhenix.WabbitSeason |
Flimpy:
Beat the music with your phone and follow the rhythm with the motion controls matching the positions: UP, DOWN, LEFT, RIGHT, SELFIE AND FLIMPY!!! The music gets faster and your skills will be tested Do you have what it takes to call yourself a Legendary "Flimper"? Features: • Motion Controlled Game • Unlockable Content: • Smartphone 3D models traversing mobile history • Moving and Statics Backgrounds • Intense soundtracks https://play.google.com/store/apps/details?id=com.VirtualPhenix.Flimpy&hl=es |
Picture Monsters:
Collect data from all the picture monsters in the world by taking pictures with your mobile camera. The game will calculate the average color of the picture and unlock an element. You will get a random monster of that element. Using QR features, you can share monsters with your friends! Will you get them all? |
RPG MAker XP and ruby
|
Pokémon Crimson March
Pokémon Crimson March is a Pokémon fan-made game made in Ruby + RPG Maker XP. This game is about the great war before Pokémon Red, Blue, and Yellow games, where all the regions joined to defeat "The Pokémon Nation". It has custom graphics, story, interfaces and UX with 3 levels of difficulty and multilanguage support. It is PC (Windows)-Only. It is NOT a hackrom but a brand new game. Wanna see more info about the fakedex? check it here |